OS PRINCíPIOS BáSICOS DE HELLDIVERS 2 GAMEPLAY

Os Princípios Básicos de Helldivers 2 Gameplay

Os Princípios Básicos de Helldivers 2 Gameplay

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You can strategize with your team and build your load-outs collaboratively to prepare for the challenge ahead.

The work of a Helldiver never ends as more planets fall into the enemy’s clutches and the battle rages on. Play your part in an evolving war to reclaim planets for Super Earth and spread democracy and liberty to the furthest reaches of the galaxy.

As you complete missions, collect loot from points of interest on the galaxy's battlefields, and earn XP, you'll level up and get various currencies that allow you to unlock new weapons and armor pieces.

There’s not only cooperative combat, but you’ll have cooperative objectives to tackle with your team as well. You’ll be able to share locations with each other and move together across the map.

Team up with friends to fight aliens across PC and PS5. Hordes are attacking, and humanity needs defenders. This third-person shooter appears to evolve the formula of the original arcade-like experience, and crossplay ensures players can stay together.

Everything you do is in the name of capitalism or “democracy,” and even the microtransactions have fake reviews “sponsored” by the government of Super Earth. The satire is the funniest kind: ridiculous, loud, and impossible to miss. But plenty of games, from Earth Defense Force

PvE games are generally single-player, but Helldivers 2 is an exception to that trend. You can play it solo if you'd like to, but it's designed for four players to team up and play it cooperatively.

Always keep an eye out for samples on the map. They lead to research points, which are the only way to upgrade your weapons/stratagems.

Your progress contributes to the overall war effort, and brings you closer to liberating that sector of the galaxy.

By far the biggest way Helldivers 2 switches things up from the original is by moving to the third-person perspective, and so far I’m pleasantly surprised how well that transition works. I was initially skeptical about the change given how much the bird’s eye view was part of the original’s DNA, but it only took a matter of seconds for my concerns to disappear. Getting closer to the action feels great and allows for some really hilarious moments, like when I accidentally called in an airstrike that took out the rest of my team or when I found myself surrounded by absolutely terrifying robots and used my jetpack to leap to safety.

While the rewards from the Premium Warbond aren't all cosmetic, the equipment on it isn't any better than what you can get from the normal Warbond that's free to access.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

Taking Helldivers 2 Gameplay on the role of an elite Helldiver fighting for democracy is tough work, but there's a whole host of weapons, Stratagems, and armor types that will help you keep the peace.

Sharing is caring. Helldivers 2 encourages multiplayer, and it's honestly much faster to take down objectives with a larger squad. You can have up to 3 teammates with you on each mission, and multiplayer can be with friends or through random matchmaking. When you're working as a team, you'll have to and will want to share certain things.

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